BUSICO 3D: building simulation and control in unity 3D

Jonathan Fürst, Gabe Fierro, Philippe Bonnet, David E. Culler

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.
OriginalsprogEngelsk
TitelProceedings of the 12th ACM Conference on Embedded Network Sensor Systems, SenSys '14, Memphis, Tennessee, USA, November 3-6, 2014
Antal sider2
ForlagAssociation for Computing Machinery
Publikationsdato2014
Sider326-327
ISBN (Trykt)978-1-4503-3143-2
DOI
StatusUdgivet - 2014

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