BUSICO 3D: building simulation and control in unity 3D

Jonathan Fürst, Gabe Fierro, Philippe Bonnet, David E. Culler

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.
    OriginalsprogEngelsk
    TitelProceedings of the 12th ACM Conference on Embedded Network Sensor Systems, SenSys '14, Memphis, Tennessee, USA, November 3-6, 2014
    Antal sider2
    ForlagAssociation for Computing Machinery
    Publikationsdato2014
    Sider326-327
    ISBN (Trykt)978-1-4503-3143-2
    DOI
    StatusUdgivet - 2014

    Emneord

    • Building Control System
    • Virtual-Physical Integration
    • Simulation
    • Unity 3D
    • sMAP (Simple Measurement and Actuation Profile)

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