“Block the Spawn Point”: Play and Games in the Hong Kong 2019 Pro-democracy Protests

Hanna Elina Wirman, Rhys Jones

Publikation: Artikel i tidsskrift og konference artikel i tidsskriftKonferenceartikelForskningpeer review

Abstract

The Hong Kong 2019 anti-government protests leveraged the potential of digital games
in an unprecedented breadth. Play and games were employed to gain visibility, create
a sense of belonging, and to explain wearing topics through a common language among
young people. Grassroot contributions and linking of immediate political events with
young people’s digital entertainment interests illustrates a new way of appropriating
game and play structures, logics, and discourses during societal crises (Sezen and Sezen
2016). This provides strong support to the idea that play can take place “everywhere”,
as the DiGRA 2020 conference theme suggests. Our aim is to document and categorise
(see Table 1) this innovative and wide-ranging utilization of games in a protest.
OriginalsprogEngelsk
TidsskriftProceedings of the Digital Games Research Association (DiGRA)
Sider (fra-til)np
Antal sider4
StatusUdgivet - 2020

Fingeraftryk

Dyk ned i forskningsemnerne om '“Block the Spawn Point”: Play and Games in the Hong Kong 2019 Pro-democracy Protests'. Sammen danner de et unikt fingeraftryk.

Citationsformater