Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games

Dom Ford

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

The cities of the ever prevalent neomedieval fantasy roleplaying game are integral to their gameworlds. They act as quest hubs, goals, centres for action and places of safety. Much of the loop of the game revolves around leaving the city to complete quests, then returning to the city again, and repeat. In this paper, I take a closer look at the boundaries of the city. I begin by proposing a model to help define what a city's boundary is and how it is expressed to the player. Then, I look at how and why players cross those borders back and forth. Through this, I hope to facilitate a better understanding of how the city functions in roleplaying games, and how the ways in which it produces boundaries alters and affects how players interact with the gameworld.
OriginalsprogEngelsk
TitelProceedings of the 2019 DiGRA International Conference : Game, Play and the Emerging Ludo-Mix
Antal sider15
ForlagDIGRA
Publikationsdatoaug. 2019
StatusUdgivet - aug. 2019
Begivenhed2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan
Varighed: 6 aug. 201910 aug. 2019
http://www.digra2019.org/

Konference

Konference2019 DiGRA International Conference
LokationRitsumeikan University
Land/OmrådeJapan
ByKyoto
Periode06/08/201910/08/2019
Internetadresse

Emneord

  • wall
  • border
  • space
  • place
  • city
  • neomedieval
  • roleplaying game
  • digital games
  • boundary
  • Quests

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