Beyond Procedurality: Situating The Witness in the Proceduralism Debate

Ryan Christopher Wright

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

This paper posits a comparative analysis between two views of ludic meaning in game studies. The same two puzzles from Thekla, Inc.’s 2016 puzzle adventure game The Witness are interpreted first from a proceduralist perspective and then are reinterpreted from a play-centric perspective derived from a combination of practice theory and game scholar Miguel Sicart’s formulation of play. The purpose of this analysis is to demonstrate how a game otherwise well-suited to proceduralist readings might be more completely understood from such a play-centric perspective and presents this experimental method of analysis by example.
OriginalsprogEngelsk
TitelDiGRA '19: Proceedings of the Digital Games Research Association Conference : Game, Play and the Emerging Ludo-Mix
Antal sider18
ForlagDigital Games Research Association (DiGRA)
Publikationsdato9 aug. 2019
StatusUdgivet - 9 aug. 2019
Begivenhed2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan
Varighed: 6 aug. 201910 aug. 2019
http://www.digra2019.org/

Konference

Konference2019 DiGRA International Conference
LokationRitsumeikan University
Land/OmrådeJapan
ByKyoto
Periode06/08/201910/08/2019
Internetadresse

Emneord

  • game analysis
  • play-centrism
  • practice theory
  • procedural rhetoric
  • The Witness

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