Beyond Procedurality: Situating The Witness in the Proceduralism Debate

Ryan Christopher Wright

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review


This paper posits a comparative analysis between two views of ludic meaning in game studies. The same two puzzles from Thekla, Inc.’s 2016 puzzle adventure game The Witness are interpreted first from a proceduralist perspective and then are reinterpreted from a play-centric perspective derived from a combination of practice theory and game scholar Miguel Sicart’s formulation of play. The purpose of this analysis is to demonstrate how a game otherwise well-suited to proceduralist readings might be more completely understood from such a play-centric perspective and presents this experimental method of analysis by example.
TitelDiGRA '19: Proceedings of the Digital Games Research Association Conference : Game, Play and the Emerging Ludo-Mix
Antal sider18
ForlagDigital Games Research Association (DiGRA)
Publikationsdato9 aug. 2019
StatusUdgivet - 9 aug. 2019
Begivenhed2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix - Ritsumeikan University, Kyoto, Japan
Varighed: 6 aug. 201910 aug. 2019


Konference2019 DiGRA International Conference
LokationRitsumeikan University


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