Balanced Civilization Map Generation based on Open Data

Gabriella Barros, Julian Togelius

Publikation: Artikel i tidsskrift og konference artikel i tidsskriftKonferenceartikelForskningpeer review

Abstract

This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
OriginalsprogEngelsk
TidsskriftI E E E Transactions on Evolutionary Computation
Sider (fra-til)1482 - 1489
Antal sider8
ISSN1089-778X
DOI
StatusUdgivet - 2015
BegivenhedIEEE Congress on Evolutionary Computation - Sendai International center , Sendai, Japan
Varighed: 25 maj 201528 maj 2015
http://www.cec2015.org/

Konference

KonferenceIEEE Congress on Evolutionary Computation
LokationSendai International center
Land/OmrådeJapan
BySendai
Periode25/05/201528/05/2015
Internetadresse

Emneord

  • Game content generation
  • Open Data integration
  • Balanced Civilization maps
  • Data transformation
  • Player experience optimization

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