Automatically Generating Summary Visualizations from Game Logs

Cheong Yun-Gyung, Arnav Jhala, Byung-Chull Bae, R. Michael Young

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.
OriginalsprogEngelsk
TitelProceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)
RedaktørerMichael Mateas, Chris Darken
ForlagAAAI Press
Publikationsdato2008
ISBN (Trykt)978-1-57735-391-1
ISBN (Elektronisk)978-1-57735-392-8
StatusUdgivet - 2008
Udgivet eksterntJa
Begivenhed4th Conference on Artificial Intelligence and Interactive Digital Entertainment - Stanford, USA
Varighed: 22 okt. 200824 okt. 2008
Konferencens nummer: 4

Konference

Konference4th Conference on Artificial Intelligence and Interactive Digital Entertainment
Nummer4
Land/OmrådeUSA
ByStanford
Periode22/10/200824/10/2008

Emneord

  • Game Log Summarization
  • Visualization Techniques
  • Service-Oriented Architecture
  • Constraint-Based Camera Control
  • Unreal Engine Scripting

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