Art of Play: Exploring the roles of technology and social play in museums

Isabel Cristina G. Froes, Kevin Walker

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiUndervisningpeer review

    Abstract

    Play is a key element in cultural development, according to the Dutch historian Johan Huizinga.
    Nowadays many of us interact with other people in online games and social networks, through multiple
    digital devices. But harnessing playful activities for museum learning is mostly undeveloped. In this
    chapter we explore play as a structure to support visitor learning, drawing from international research in
    museums and interaction design. Specifically, we explore four aspects of play first proposed by Huizinga
    (2002) — the ‘free-choice’ aspect of play, play as distinct from ‘real life,’ play as an ordering structure, and
    the role of play in bridging communities. We argue that play provides museums with ready-made
    structures and concepts which help them plan for visitor learning.
    OriginalsprogEngelsk
    TitelMuseums at Play : Games, Interaction and Learning
    RedaktørerKaty Beale
    Antal sider13
    UdgivelsesstedEdinburgh
    ForlagMuseumsEtc
    Publikationsdato2011
    Sider486-499
    KapitelTheory and Innovation
    ISBN (Trykt)978-1-907697-13-5
    StatusUdgivet - 2011

    Emneord

    • Cultural Development
    • Playful Learning
    • Museum Interaction
    • Digital Devices in Play
    • Visitor Engagement

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