Abstract
This article proposes a critical review of the literature on procedural rhetoric, from a game design perspective. The goal of the article is to show the limits of procedural rhetorics for the design and analysis of ethics and politics in games. The article suggests that theories of play can be used to solve these theoretical flaws.
| Originalsprog | Engelsk |
|---|---|
| Tidsskrift | Game Studies |
| Vol/bind | 11 |
| Udgave nummer | 3 |
| ISSN | 1604-7982 |
| Status | Udgivet - 2011 |
Emneord
- Procedural rhetorics
- critical theory
- ethics
- politics
- game design
- game ontology
Fingeraftryk
Dyk ned i forskningsemnerne om 'Against Procedurality'. Sammen danner de et unikt fingeraftryk.Citationsformater
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver