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Affective Critical Play: Radical Design of Hybrid Museum Experiences
Karin Ryding
Business IT
Media, Art and Design (MAD)
Publikation
:
Bog / Antologi / Rapport / Ph.D.-afhandling
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Ph.d.-afhandling
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Keyphrases
Museum Experience
100%
Critical Play
100%
Radical Design
100%
Museum Visit
50%
Museum
50%
Player Experience
33%
Design Experiment
33%
Design Research
16%
Copenhagen
16%
Denmark
16%
Game Studies
16%
Human-computer Interaction
16%
Design Practice
16%
Design Methodology
16%
Power Structure
16%
Social Boundaries
16%
Social Culture
16%
Social Dynamics
16%
Mobile Phone Application
16%
Feminist Theory
16%
Reflective Design
16%
Interweaving
16%
Smartphone App
16%
Art museum
16%
Digital museum
16%
Communist
16%
Yugoslavia
16%
Defamiliarization
16%
Affect Theory
16%
Never Let Me Go
16%
Pedagogy
16%
Transformative Potential
16%
Belgrade
16%
Personal Approach
16%
Palace
16%
Playful Approach
16%
Personal Boundaries
16%
Yugoslav
16%
New Synthesis
16%
Serbia
16%
National Gallery
16%
Two-hybrid
16%
Material Boundary
16%
Contested Heritage
16%
Disruptive Innovation
16%
Cultural Boundaries
16%
Museology
16%
Research through Design
16%
Arts and Humanities
Affective
100%
Museum Visits
100%
Performative
33%
Copenhagen
33%
Digital
33%
Awareness
33%
Feelings
33%
Dynamics
33%
Transformative
33%
Relational
33%
Reflective
33%
Design Practice
33%
Denmark
33%
Tension
33%
Affect Theory
33%
Art Museums
33%
Communist
33%
Leadership
33%
Defamiliarization
33%
Design Methodology
33%
Feminist Theory
33%
Mobile Phones
33%
Social Sciences
Museum Visits
100%
Theses
66%
Research Design
33%
Emotions
33%
Denmark
33%
Mobile Phones
33%
Power-Structure
33%
Affect Theory
33%
Disruptive Innovation
33%
Serbia
33%
Defamiliarization
33%
Feminist Theory
33%
Leadership
33%
Psychology
Human Computer Interaction
100%
Affect Theory
100%
Mobile Phones
100%