Adaptive Game Level Creation through Rank-based Interactive Evolution

Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive evolution driven by computational models of user preferences to generate personalized content. In RIE, the computational models are adapted to the preferences of users which, in turn, are used as fitness functions for the optimization of the generated content. The preference models are built via ranking-based preference learning, while the content is generated via evolutionary search. The proposed method is evaluated on the creation of strategy game maps, and its performance is tested using artificial agents. Results suggest that RIE is both faster and more robust than standard interactive evolution and outperforms other state-of-the-art interactive evolution approaches.
OriginalsprogEngelsk
TitelProceedings of the IEEE Conference on Computational Intelligence and Games (CIG)
Antal sider8
ForlagIEEE Computer Society Press
Publikationsdato2013
Sider1-8
ISBN (Trykt)978-1-4673-5308-3
StatusUdgivet - 2013

Emneord

  • Rank-based Interactive Evolution
  • User Preference Modeling
  • Fitness Functions
  • Evolutionary Search
  • Strategy Game Maps

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