Adapting virtual camera behaviour through player modelling

Paolo Burelli, Georgios N. Yannakakis

Publikation: Artikel i tidsskrift og konference artikel i tidsskriftTidsskriftartikelForskningpeer review

Abstract

In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend on the placement and animation of the virtual camera. Therefore, virtual camera control plays a critical role in player experience and, thereby, in the overall quality of a computer game. Both game industry and game AI research focus on the devel- opment of increasingly sophisticated systems to automate the control of the virtual camera integrating artificial intel- ligence algorithms within physical simulations. However, in both industry and academia little research has been carried out on the relationship between virtual camera, game-play and player behaviour. We run a game user experiment to shed some light on this relationship and identify relevant dif- ferences between camera behaviours through different game sessions, playing behaviours and player gaze patterns. Re- sults show that users can be efficiently profiled in dissimilar clusters according to camera control as part of their game- play behaviour.
OriginalsprogEngelsk
TidsskriftUser Modeling and User-Adapted Interaction
Sider (fra-til)155-183
Antal sider29
DOI
StatusUdgivet - 11 apr. 2015
Udgivet eksterntJa

Fingeraftryk

Dyk ned i forskningsemnerne om 'Adapting virtual camera behaviour through player modelling'. Sammen danner de et unikt fingeraftryk.

Citationsformater