A Prototype using Territories and an Affordance Tree for Social Simulation Gameplay

Tilman Geishauser, Yun-Gyung Cheong, Mark Nelson

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

Smart objects are a representation strategy for games and virtual worlds, in which information about object interac- tions is distributed into the ob jects themselves: an ob ject knows how it can be used, what kinds of effects it has, etc. In this work, we describe a prototype that aims to explore so- cial simulation using smart objects. We extend the concept of smart objects to include a model of human behavior with regard to territoriality. To manage complexity in worlds with many such objects we employ a tree structure, which we call an Affordance Tree. The Affordance Tree allows the spatial containment of the affordances in the environment to be hierarchically organized.
OriginalsprogEngelsk
TitelProceedings of the 9th International Conference on the Foundations of Digital Games : FDG 2014 Proceedings
Antal sider2
ForlagSociety for the Advancement of the Science of Digital Games
Publikationsdato3 apr. 2014
ISBN (Trykt)978-0-9913982-2-5
StatusUdgivet - 3 apr. 2014
Begivenhed The 9th International Conference on the Foundations of Digital Games - Ft. Lauderdale, FL, USA
Varighed: 3 apr. 20147 apr. 2014
Konferencens nummer: 9
http://www.fdg2014.org/

Konference

Konference The 9th International Conference on the Foundations of Digital Games
Nummer9
Land/OmrådeUSA
By Ft. Lauderdale, FL,
Periode03/04/201407/04/2014
Internetadresse

Emneord

  • Smart Objects
  • Social Simulation
  • Human Behavior Modeling
  • Territoriality
  • Affordance Tree

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