Abstract
Smart objects are a representation strategy for games and virtual worlds, in which information about object interac- tions is distributed into the ob jects themselves: an ob ject knows how it can be used, what kinds of effects it has, etc. In this work, we describe a prototype that aims to explore so- cial simulation using smart objects. We extend the concept of smart objects to include a model of human behavior with regard to territoriality. To manage complexity in worlds with many such objects we employ a tree structure, which we call an Affordance Tree. The Affordance Tree allows the spatial containment of the affordances in the environment to be hierarchically organized.
Originalsprog | Engelsk |
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Titel | Proceedings of the 9th International Conference on the Foundations of Digital Games : FDG 2014 Proceedings |
Antal sider | 2 |
Forlag | Society for the Advancement of the Science of Digital Games |
Publikationsdato | 3 apr. 2014 |
ISBN (Trykt) | 978-0-9913982-2-5 |
Status | Udgivet - 3 apr. 2014 |
Begivenhed | The 9th International Conference on the Foundations of Digital Games - Ft. Lauderdale, FL, USA Varighed: 3 apr. 2014 → 7 apr. 2014 Konferencens nummer: 9 http://www.fdg2014.org/ |
Konference
Konference | The 9th International Conference on the Foundations of Digital Games |
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Nummer | 9 |
Land/Område | USA |
By | Ft. Lauderdale, FL, |
Periode | 03/04/2014 → 07/04/2014 |
Internetadresse |
Emneord
- Smart Objects
- Social Simulation
- Human Behavior Modeling
- Territoriality
- Affordance Tree