Abstract
This paper presents a narrative theory of games, building on standard narratology, as a solution to the conundrum that has haunted computer game studies from the start: How to approach software that combines games and stories?
Originalsprog | Engelsk |
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Tidsskrift | Foundations of Digital Games Conference Proceedings |
Sider (fra-til) | 129-133 |
Antal sider | 5 |
Status | Udgivet - 2012 |