A Lightweight Story-Comprehension Approach to Game Dialogue

Robert P. van Leeuwen, Yun-Gyung Cheong, Mark Jason Nelson

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

In this paper we describe Answery, a rule-based system that
allows authors to specify game characters' background stories in natural
language. The system parses these background stories, applies transfor-
mation rules to turn them into semantic content, and generates dialogue
during gameplay by posing it as a question-answering problem. By the
means of simple categorization combined with rule inference engine, our
system can generate answers eciently. Our initial pilot study shows that
this approach is promising.
OriginalsprogEngelsk
TitelGAMNLP 12. Proceedings of the first Workshop on Games and NLP, JapTAL 2012. : In connection with the 8th International Conference on Natural Language Processing
Antal sider7
Publikationsdato2013
StatusUdgivet - 2013
BegivenhedCfP: 1st Workshop on Games and Natural Language Processing: http://www.digra.org/cfp-1st-workshop-on-games-and-natural-language-processing-gamnlp-12/ - Kanazawa, Japan
Varighed: 23 okt. 201223 okt. 2012
http://www.digra.org/cfp-1st-workshop-on-games-and-natural-language-processing-gamnlp-12/

Workshop

WorkshopCfP: 1st Workshop on Games and Natural Language Processing
Land/OmrådeJapan
ByKanazawa
Periode23/10/201223/10/2012
Internetadresse

Fingeraftryk

Dyk ned i forskningsemnerne om 'A Lightweight Story-Comprehension Approach to Game Dialogue'. Sammen danner de et unikt fingeraftryk.

Citationsformater