Abstract
Recently self-referentiality have occurred as a trend among game designers and have also enjoyed sporadic attention in academia. However, in academia, discussions of self-referential games often rest on proceduralist arguments and a too exclusive focus on the game object. This paper draws on the typology of meta-pictures developed by art historian J.W.T. Mitchell. Based on this typology, this paper discusses the notion of meta-games and suggest a broad conception of such games that includes not only the game object, but also the player and the discourse in which it is interpreted.
Originalsprog | Engelsk |
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Publikationsdato | 4 jul. 2017 |
Antal sider | 2 |
Status | Udgivet - 4 jul. 2017 |
Begivenhed | Digital Games Research Association Conference 2017 - Swinburn University of Technology, Melbourne, Australien Varighed: 2 jul. 2017 → 6 jul. 2017 Konferencens nummer: 10 http://digra2017.com/ |
Konference
Konference | Digital Games Research Association Conference 2017 |
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Nummer | 10 |
Lokation | Swinburn University of Technology |
Land/Område | Australien |
By | Melbourne |
Periode | 02/07/2017 → 06/07/2017 |
Internetadresse |
Emneord
- Games
- Meta-games
- self-reflexive games
- Representation
- Referentiality