A Game-based Corpus for Analysing the Interplay between Game Context and Player Experience

Noor Shaker, Georgios N. Yannakakis, Stylianos Asteriadis, Kostas Karpouzis

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    Recognizing players' aective state while playing video games
    has been the focus of many recent research studies. In this paper we describe
    the process that has been followed to build a corpus based on
    game events and recorded video sessions from human players while playing
    Super Mario Bros. We present dierent types of information that
    have been extracted from game context, player preferences and perception
    of the game, as well as user features, automatically extracted from
    video recordings.We run a number of initial experiments to analyse players'
    behavior while playing video games as a case study of the possible
    use of the corpus.
    OriginalsprogEngelsk
    TitelACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction
    Antal sider10
    Vol/bindII
    ForlagSpringer
    Publikationsdato2011
    Sider547-556
    ISBN (Trykt)978-3-642-24570-1
    StatusUdgivet - 2011

    Emneord

    • Affective state recognition
    • Video games
    • Game events
    • Player behavior
    • Corpus analysis

    Fingeraftryk

    Dyk ned i forskningsemnerne om 'A Game-based Corpus for Analysing the Interplay between Game Context and Player Experience'. Sammen danner de et unikt fingeraftryk.

    Citationsformater