Keyphrases
Abstract Policies
14%
Accessible Content
14%
Anonymization
29%
Anthropology
14%
Art-science
14%
Authoritarian State
9%
Basic Social Services
7%
Blogging
14%
Boundary Crossing
14%
Broad Network
7%
Business Information
7%
Business Transaction
7%
Capital City
14%
Civic Engagement
54%
Communication Maintenance
5%
Communication Technologies
19%
Communicative Potential
9%
Complex Interactions
14%
Computational System
14%
Computer-mediated Communication
29%
Computing Research
14%
Content Production
14%
Content Use
14%
Counterpublics
9%
Country Code Top Level Domain
12%
Cultural Contexts
7%
Cultural Public Sphere
9%
Daily Experiences
14%
Daily Life
29%
Design Opportunities
29%
Developing Nations
14%
Diaspora
14%
Digital Age
29%
Digital Connectivity
5%
Digital Space
9%
Digital Tools
14%
Distributed Community
14%
Distributed Work
14%
Domain Name
29%
Economic Conditions
7%
Emotional Experience
5%
Ethical Considerations
14%
Ethics
29%
Exposure Risk
14%
Former Soviet Union
22%
Forms of Communication
9%
Friction
14%
Friendship Networks
7%
Functional Support
7%
Game Location
14%
Gaming Communities
29%
Geographically Distributed
14%
Global Connectedness
14%
Global Context
29%
Global Games
14%
Global Processes
44%
Global-local
14%
Google
29%
Governance Forms
9%
Grassroots
9%
HCI Community
14%
HCI Research
14%
Horst
7%
Human Interaction
29%
Human-computer
29%
Human-computer Interaction
14%
Hybrid Games
14%
Hybrid Practices
14%
In-person Interaction
7%
Individual Engagement
14%
Individual Preferences
29%
Informal Interaction
7%
Information Gathering
7%
Internet Censorship
29%
Internet Use
9%
Internet Users
19%
Issue Publics
9%
IT Infrastructure
14%
Kazakhstan
100%
Local Attachment
14%
Local Contact
7%
Local Context
29%
Local Experience
29%
Local Participation
14%
Location-aware
29%
Location-based Communication
14%
Location-based Games
14%
Long Distance
22%
Media Art
14%
Media Social
14%
Miller
7%
Mobile Communication Technology
14%
Mobile Devices
29%
Mobile Games
29%
Mobile Phone
29%
Mobile Phone Use
29%
Mobile Subscribers
7%
Mobile Technology
14%
Mobile Telephony
22%
Mode of Use
14%
Most Common Form
5%
Motivation
14%
Mutual Support
14%
National Borders
18%
Nationalism
37%
Negative Effects
7%
Networked Publics
29%
New Communication Technologies
5%
Online Communication
9%
Online Donation
29%
Online Forums
9%
Online Media
14%
Online Public
29%
Online Social Interaction
29%
People's Experiences
14%
Persecution
14%
Personal Networks
29%
Phone Contacts
7%
Phone Use
7%
Physical Experience
14%
Platform Providers
14%
Political Context
19%
Political Discussion
9%
Political System
7%
Popular
9%
Population Center
14%
Post-Soviet States
7%
Present Context
14%
Process Boundary
14%
Public Sphere
19%
Reconnecting
29%
Reconnection
15%
Relational Maintenance
35%
Remembrance
11%
Research Dissemination
14%
Retooling
14%
Role of Technology
14%
Russian Speakers
14%
Saint Petersburg
7%
Scholarly Publishing
14%
Search Engine
29%
Self-censorship
29%
Sensibility
9%
Shallow Network
7%
Sociability
9%
Social Activity
29%
Social Capital
14%
Social Change
19%
Social Cohesion
7%
Social Connectedness
14%
Social Consequences
7%
Social Context
9%
Social Exclusion
7%
Social Marginalization
7%
Social Media
14%
Social Networking Sites
69%
Social Perception
7%
Social Relationships
50%
Social Resources
5%
Social Science Discipline
14%
Social Searching
5%
Social Situation
7%
Social Technology
14%
Social Ties
14%
Social Tools
29%
Socio-technical Assemblage
14%
Socio-technical Design
14%
Socio-technical Research
14%
Soviet Union
7%
State Control
9%
Stranger
14%
Strong Ties
7%
Support Type
7%
Technological System
14%
Technology Design
24%
Technology Development
19%
Technology Effect
14%
Technology Production
14%
Telephone Conversation
7%
Tion
9%
Transnational
24%
Transnational Interaction
14%
Transnational Practices
14%
Transnational Relations
14%
Urban Environment
29%
Urban Experience
29%
Urban Games
14%
Urban Night
14%
Urban Play
29%
User Social Network
7%
World Wide Web
54%
Computer Science
And-States
29%
Anonymization
29%
Authoritarian State
14%
Blocking State
14%
Boundary Crossing
9%
Business Information
7%
Business Transaction
7%
Computational System
5%
Computer-Mediated Communication
29%
Conducting Research
9%
Daily Experience
14%
Discussion Forum
14%
Distributed Nature
14%
Domain Name
29%
Ethical Consideration
14%
Global Context
29%
Human Computer Interaction
5%
Human-Centered Computing
14%
Human-Computer Interaction
89%
Information Gathering
7%
Information Technology
44%
Interview Study
14%
Mobile Device
29%
Mobile Technology
14%
Negative Effect
7%
Online Communication
14%
Online Content
14%
Online Discussions
29%
Ordinary People
7%
Personal Network
29%
Political Context
29%
Production Technology
9%
Research Participant
14%
Research Results
14%
Scholarly Publication
14%
Search Engine
29%
Social Activity
29%
Social Context
14%
Social Exclusion
14%
Social Network
7%
Social Network Site
14%
Social Relation
14%
Social Situation
7%
Technological Development
14%
Technological System
5%
Technology Design
24%
Transnational Practice
9%
Urban Environment
29%
Social Sciences
Anthropology
29%
Capital City
9%
Civic Engagement
39%
Computer-Mediated Communication
29%
Connectedness
29%
Everyday Life
14%
Information Technology
19%
Kazakh SSR
89%
Mobile Phones
29%
National Border
39%
Online Discussion
29%
Public Issues
14%
Qualitative Research
14%
Research Results
14%
Search Engine
29%
Sociability
9%
Social Capital
9%
Social Exclusion
9%
Social Network
14%
Social Relationships
9%
Sociology
29%
State Control
9%
Statehood
14%
Technological Change
19%
Telephony
14%
Theoretical Perspective
29%
Transnational Relations
29%
U.S.S.R.
9%