Keyphrases
Aarhus
21%
Absence of Evidence
5%
Adaptivity
21%
Adversarial Design
10%
Aging
21%
Aging Population
5%
Ambient Assisted Living
21%
Anonymity
10%
Austria
7%
Autoethnography
21%
Business Model
7%
Business Partner
7%
Civic Action
10%
Collaborative Space
21%
Communities of Everyday Practices
14%
Competencies
7%
Copenhagen
21%
Creep
10%
Cultural Probes
7%
Dark Corner
10%
Democratic Citizenship
10%
Democratic Design
21%
Denmark
7%
Design Activism
10%
Design Culture
36%
Design Experiment
21%
Design for Aging
14%
Design for Sharing
21%
Design Language
7%
Design Process
7%
Design Professionals
7%
Design Researchers
14%
Design Work
25%
Developing World
5%
Digital Tools
21%
Economic Well-being
21%
End-user Participation
7%
Ethnographic Methods
7%
Everyday Context
7%
Everyday Practices
28%
Exchange Platform
7%
Exchange Service
21%
Expression Form
21%
Formal Care
5%
Forms of Communication
7%
General Risks
10%
Health Practices
5%
Healthy Aging
5%
Infrastructuring
25%
Knowledge Communities
7%
Knowledge Transfer
7%
Licensing Fee
7%
Life Needs
5%
Living Lab
7%
Local Community
32%
Logos
7%
Lurking
10%
Macro Trend
7%
Major Markets
7%
Making Skills
7%
Management Economics
21%
Market Opportunity
7%
Medical Needs
5%
Mental Fitness
7%
Methodological Challenges
5%
Methodological Considerations
14%
Methodological Issues
14%
Mixed Methodology
7%
Mobile Technology
21%
Mobile-based
5%
Modular Infrastructure
5%
Municipal Institutions
7%
Network Tools
7%
New Public
10%
Novel Form
21%
Old Age
5%
Older People
7%
Online Environment
10%
Online Sharing
10%
Open-ended Questionnaire
10%
Parliament
21%
Participatory Design
39%
Patient Perspective
5%
Peer Care
5%
Perceived Risk
10%
Personal Qualities
5%
Physical Fitness
7%
Physical Needs
5%
Populated Area
10%
Positionality
21%
Professional Activity
7%
Professional Practice
7%
Project Research
7%
Public Sector
7%
Putting
10%
Quality of Life
5%
Reading-writing
21%
Reciprocal Exchange
21%
Reflexivity
21%
Repurposing
5%
Resource Management
21%
Rethink
7%
Risk Areas
10%
Senior Citizens
49%
Seniority
7%
Sensibility
21%
Sensor Technology
5%
Service Exchange
14%
Service Sharing
8%
Shared Services
10%
Sharers
10%
Sharing Economy
21%
Sharing Platform
32%
Situated Elderliness
19%
SMEs
7%
Social Change
10%
Social Design
10%
Social Fitness
7%
Social Innovation
28%
Social Needs
5%
Social Reciprocity
5%
Social Resilience
21%
Social Sciences
21%
Societal Challenges
14%
Societal Engagement
5%
Socio-technical Assemblage
21%
Socio-technical Perspective
5%
Stranger
10%
Technology Sharing
10%
Third Space
10%
Transfer of Experience
7%
Tyranny
21%
Ubiquitous Sensors
5%
Untapped Potential
7%
User Organizations
7%
Utopian Vision
5%
Voluntary Work
7%
Way of Living
5%
Wireless Mobile
5%
Wireless Sensor
5%
Working Life
7%
World Wide Web
10%
Computer Science
Adaptive Process
21%
Aging Population
5%
Ambient Assisted Living
21%
Anonymity
10%
Application Area
5%
Business Models
8%
Business Partner
8%
Close Collaboration
21%
Design Experiment
21%
Design Language
21%
Design Professional
21%
Design Researcher
16%
Developed World
5%
Digital Platform
21%
Ethnographic Technique
8%
European Country
5%
Everyday Practice
80%
Exchange Service
42%
Information Technology
8%
Local Community
51%
Methodological Challenge
5%
Methodological Issue
16%
Mobile Technology
21%
Online Environment
10%
Organizational Structure
5%
Participatory Design
100%
Physical Ability
21%
Potential Participant
10%
Professional Activity
8%
Public Engagement
21%
Renewed Interest
10%
Research Organization
5%
Sharing Community
42%
Technical Challenge
5%
Technical Issue
10%
Use Case
21%
User Participation
8%
Visual Language
21%
Workshop Participant
21%