• Rued Langgaards Vej 7, 5A20/22

    2300 Copenhagen S

    Danmark

20072024

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  • 2024

    Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration

    Meyer, L. S., Engel Aaen, J., Tranberg, A. R., Kun, P., Freiberger, M., Risi, S. & Løvlie, A. S., 11 maj 2024, Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration. s. 1-18 18 s. (ACM Annual Conference on Human Factors in Computing Systems (CHI)).

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  • 2022

    Towards a Framework for Human-AI Interaction Patterns in Co-Creative GAN Applications

    Grabe, I., Duque, M. G., Risi, S. & Zhu, J., 2022, Joint Proceedings of the ACM IUI Workshops 2022, March 2022, Helsinki, Finland.

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  • 2021

    Deep Innovation Protection: Confronting the Credit Assignment Problem in Training Heterogeneous Neural Architectures

    Risi, S. & Stanley, K. O., 2021, Proceedings of the AAAI Conference on Artificial Intelligence. 14 udg. AAAI Press, Bind 35. s. 12391-12399 9 s.

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  • Evolutionary Planning in Latent Space

    Olesen, T. V. A. N., Nguyen, D. T. T., Berg Palm, R. & Risi, S., 2021, International Conference on the Applications of Evolutionary Computation . EvoStar

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  • Player-AI Interaction: What Neural Network Games Reveal About AI as Play

    Zhu, J., Villareale, J., Javvaji, N., Risi, S., Löwe, M., Weigelt, R. & Harteveld, C., maj 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 77

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  • Squeezer - A Mixed-Initiative Tool for Designing Juice Effects

    Johansen, M., Pichlmair, M. & Risi, S., 16 sep. 2021, Proceedings of The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21). Association for Computing Machinery, 11 s. 37

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  • Utopian or Dystopian?: Using a ML-Assisted image generation game to empower the general public to envision the future

    Rafner, J., Langsford, S., Philipsen, L., Risi, S., Hjorth, A., Simon, J., Gajdacz, M. & Sherson, J., 1 jun. 2021, Creativity and cognition (C&C '21). United States: Association for Computing Machinery, (ACM International Conference Proceeding Series).

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  • 2020

    Adapting to a changing environment: Simulating the effects of noise on animal sonification

    Kadish, D. & Risi, S., 14 jul. 2020, ALIFE 2020: The 2020 Conference on Artificial Life. Bongard, J., J. L., Hebert-Dufrésne, L., Dasari, R. & Soros, L. (red.). 32 udg. MIT Press, s. 687-695 9 s. (Artificial Life Conference Proceedings ).

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  • Bootstrapping Conditional GANs for Video Game Level Generation

    Torrado, R. R., Khalifa, A., Green, M. C., Justesen, N., Risi, S. & Togelius, J., 2020, 2020 IEEE Conference on Games (CoG). IEEE, Bind 1. s. 41-48 8 s.

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  • CG-GAN: An Interactive Evolutionary GAN-Based Approach for Facial Composite Generation

    Zaltron, N., Zurlo, L. & Risi, S., 1 apr. 2020, Proceedings of the AAAI Conference on Artificial Intelligence. 03 udg. Association for the Advancement of Artificial Intelligence, Bind 34. s. 2544-2551 8 s. (Proceedings of the AAAI Conference on Artificial Intelligence).

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  • CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-Scale Pattern Generation

    Schrum, J., Volz, V. & Risi, S., 2020, Proceedings of the 2020 Genetic and Evolutionary Computation Conference. New York, NY, USA: Association for Computing Machinery, s. 139–147 (GECCO '20).

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  • Crea.Blender: A Neural Network-Based Image Generation Game to Assess Creativity

    Rafner, J., Hjorth, A., Risi, S., Philipsen, L., Dumas, C., Biskjær, M. M., Noy, L., Tylén, K., Bergenholtz, C., Lynch, J., Zana, B. & Sherson, J., 2020, Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: Association for Computing Machinery, s. 340–344

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  • Evolving HyperNetworks for Game-Playing Agents

    Carvelli, C., Grbic, D. & Risi, S., 8 jul. 2020, GECCO '20: Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion. Association for Computing Machinery, s. 71-72 2 s.

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  • Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error

    González-Duque, M., Berg Palm, R., Ha, D. & Risi, S., 2020, Proceedings of the 2020 IEEE Conference on Games (CoG). IEEE, s. 503-510 8 s.

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  • iNNk: A Multi-Player Game to Deceive a Neural Network

    Villareale, J., Acosta-Ruiz, A. V., Arcaro, S. A., Fox, T., Freed, E., Gray, R. C., Löwe, M., Nuchprayoon, P., Sladek, A., Weigelt, R., Li, Y., Risi, S. & Zhu, J., 1 nov. 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. s. 33-37 4 s.

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  • Interactive Evolution and Exploration within Latent Level-Design Space of Generative Adversarial Networks

    Schrum, J., Gutierrez, J., Volz, V., Liu, J., Lucas, S. & Risi, S., 2020, Proceedings of the 2020 Genetic and Evolutionary Computation Conference. New York, NY, USA: Association for Computing Machinery, s. 148–156

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  • Learning a Behavioral Repertoire from Demonstrations

    Justesen, N., González-Duque, M., Cabarcas, D., Mouret, J.-B. & Risi, S., 2020, Proceedings of the 2020 IEEE Conference on Games. IEEE, s. 383-390 8 s.

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  • Safe Reinforcement Learning through Meta-learned Instincts

    Grbic, D. & Risi, S., 13 jul. 2020, ALIFE 2020: The 2020 Conference on Artificial Life. 32 udg. MIT Press, s. 183-291 8 s. (Artificial Life Conference Proceedings ).

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  • Safer reinforcement learning through evolved instincts

    Grbic, D. & Risi, S., jul. 2020, GECCO '20: Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion. Association for Computing Machinery, s. 77-78 2 s.

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  • Squeezer - A Tool for Designing Juicy Effects

    Johansen, M., Pichlmair, M. & Risi, S., 2 nov. 2020, CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, s. 282–286 4 s.

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  • 2019

    An artificial life approach to studying niche differentiation in soundscape ecology

    Kadish, D., Risi, S. & Beloff, L., 2019, The 2019 Conference on Artificial Life: A Hybrid of the European Conference on Artificial Life (ECAL) and the International Conference on the Synthesis and Simulation of Living Systems (ALIFE). MIT Press, s. 52-59 8 s.

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  • Blood bowl: A new board game challenge and competition for AI

    Justesen, N., Uth, L. M., Jakobsen, C., Togelius, J. & Risi, S., 2019, 2019 IEEE Conference on Games (CoG). IEEE, s. 1-8 8 s.

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  • Deep Neuroevolution of Recurrent and Discrete World Models

    Risi, S. & Stanley, K., 2019, GECCO '19: Proceedings of the Genetic and Evolutionary Computation Conference. Association for Computing Machinery, s. 456-462

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  • MAP-Elites for noisy domains by adaptive sampling

    Justesen, N., Risi, S. & Mouret, J.-B., 2019, Proceedings of the Genetic and Evolutionary Computation Conference Companion: GECCO '19. Association for Computing Machinery, s. 121-122 2 s.

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  • Towards Continual Reinforcement Learning through Evolutionary Meta-Learning

    Grbic, D. & Risi, S., 17 jul. 2019, Towards Continual Reinforcement Learning through Evolutionary Meta-Learning. 2019 udg. New York, NY, USA: Association for Computing Machinery, Bind Proceedings of the Genetic and Evolutionary Computation Conference Companion. s. 119-120 2 s.

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  • Video Game Description Language Environment for Unity Machine Learning Agents

    Johansen, M., Pichlmair, M. & Risi, S., 1 aug. 2019, 2019 IEEE Conference on Games (CoG). IEEE, 8 s.

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  • When Are We Done with Games?

    Justesen, N. O., Debus, M. S. & Risi, S., 2019, IEEE Conference on Games. IEEE

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  • 2018

    A Robot to Shape your Natural Plant: The Machine Learning Approach to Model and Control Bio-Hybrid Systems

    Wahby, M., Heinrich, M. K., Hofstadler, D. N., Zahadat, P., Risi, S., Ayres, P., Schmickl, T. & Hamann, H., 2018, Proceedings of the Conference on Genetic and Evolutionary Computation (GECCO 2018). Association for Computing Machinery, s. 165-172

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  • Automated Curriculum Learning by Rewarding Temporally Rare Events

    Justesen, N. & Risi, S., 2018, 2018 IEEE Conference on Computational Intelligence and Games. IEEE, s. 293-300 8 s.

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  • Deep interactive evolution

    Bontrager, P., Lin, W., Togelius, J. & Risi, S., 2018, International Conference on Computational Intelligence in Music, Sound, Art and Design: EvoMUSART 2018. Springer, s. 267-282 16 s. (Lecture Notes in Computer Science, Bind 10783).

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  • Evolutionary computation and games tutorial

    Togelius, J., Risi, S. & Yannakakis, G., 2018, Proceedings of the Genetic and Evolutionary Computation Conference Companion. Association for Computing Machinery, s. 584-618 35 s.

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  • Evolution of Fin Undulation on a Physical Knifefish-inspired Soft Robot

    Bidragets oversatte titel: Evolution af finne-undulation på en fysisk knivfisk-inspireret blød robotVeenstra, F., Jørgensen, J. & Risi, S., 15 jul. 2018, GECCO ’18: Genetic and Evolutionary Computation Conference, July 15–19, 2018, Kyoto, Japan. Sartor, J. B., D’Hondt, T. & De Meuter, W. (red.). New York, NY. USA: Association for Computing Machinery, 8 s.

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  • Evolving in-game mood-expressive music with MetaCompose

    Scirea, M., Eklund, P., Togelius, J. & Risi, S., 2018, AM'18 Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion. 8 udg. Wrexham, United Kingdom: Association for Computing Machinery, Bind 1. 8. ( Audio Mostly).

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  • Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

    Volz, V., Schrum, J., Liu, J., Lucas, S. M., Smith, A. & Risi, S., 2018, Proceedings of the Genetic and Evolutionary Computation Conference: GECCO '18. Association for Computing Machinery, s. 221-228

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  • Explainable AI for designers: A human-centered perspective on mixed-initiative co-creation

    Zhu, J., Liapis, A., Risi, S., Bidarra, R. & Youngblood, G. M., 2018, 2018 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, s. 1-8 8 s.

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  • HyperNTM: Evolving Scalable Neural Turing Machines Through HyperNEAT

    Merrild, J., Rasmussen, M. A. & Risi, S., 2018, International Conference on the Applications of Evolutionary Computation: EvoApplications 2018. Springer, s. 750-766 17 s. (Lecture Notes in Computer Science, Bind 10784).

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  • Intrinsic Mortality Governs Evolvability

    Veenstra, F., de Prado Salas, P. G., Bongard, J., Stoy, K. & Risi, S., 2018, Artificial Life Conference Proceedings: ALIFE 2018. MIT Press, s. 242-249 8 s.

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  • Towards an experiment on perception of affective music generation using MetaCompose

    Scirea, M., Eklund, P., Togelius, J. & Risi, S., 2018, GECCO '18 Proceedings of the Genetic and Evolutionary Computation Conference Companion. New York, NY, USA: Association for Computing Machinery, s. 131-132

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  • Towards a Plant Bio-Machine

    Nichele, S., Risi, S., Tufte, G. & Beloff, L., 8 feb. 2018, IEEE Alife conference (SSCI) proceedings. IEEE, s. 1-8 8 s. 17544442

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  • 2017

    A deep learning / neuroevolution hybrid for visual control

    Poulsen, A. P., Thorhauge, M., Funch, M. H. & Risi, S., 2017, GECCO '17 Proceedings of the Genetic and Evolutionary Computation Conference Companion. Association for Computing Machinery, s. 93-94 2 s.

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  • Continual and One-Shot Learning Through Neural Networks with Dynamic External Memory

    Lüders, B., Schläger, M., Korach, A. & Risi, S., 2017, European Conference on the Applications of Evolutionary Computation. Springer, s. 886-901 16 s. (Lecture Notes in Computer Science, Bind 10199).

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  • Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft

    Justesen, N. O. & Risi, S., 16 jul. 2017, GECCO ’17 Proceedings of the Genetic and Evolutionary Computation Conference. Association for Computing Machinery, s. 187-194

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  • DLNE: A hybridization of deep learning and neuroevolution for visual control

    Poulsen, A. P., Thorhauge, M., Funch, M. H. & Risi, S., 2017, Computational Intelligence and Games (CIG), 2017 IEEE Conference on. IEEE Press, s. 256-263 8 s.

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  • Evolution and Morphogenesis of Simulated Modular Robots: A Comparison Between a Direct and Generative Encoding

    Veenstra, F., Faina, A., Risi, S. & Støy, K., 25 jan. 2017, Applications of Evolutionary Computation: 20th European Conference, EvoApplications 2017, Amsterdam, The Netherlands, April 19-21, 2017, Proceedings, Part I. Springer, 16 s. (Lecture Notes in Computer Science, Bind 10199).

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  • Interactive Evolution of Complex Behaviours Through Skill Encapsulation

    González de Prado Salas, P. & Risi, S., 2017, Applications of Evolutionary Computation. EvoApplications 2017: European Conference on the Applications of Evolutionary Computation. Squillero, G. & Sim, K. (red.). Springer, s. 853-869 (Lecture Notes in Computer Science, Bind 10199).

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  • Learning macromanagement in starcraft from replays using deep learning

    Justesen, N. & Risi, S., 2017, Computational Intelligence and Games (CIG), 2017 IEEE Conference on. IEEE, s. 162-169 8 s.

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  • Primal-improv: Towards co-evolutionary musical improvisation

    Scirea, M., Eklund, P., Togelius, J. & Risi, S., 1 sep. 2017, 2017 9th Computer Science and Electronic Engineering (CEEC). IEEE, s. 172-177 6 s.

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  • 2016

    Accelerating the Evolution of Cognitive Behaviors Through Human-Computer Collaboration

    Löwe, M. & Risi, S., 2016, Proceedings of the Genetic and Evolutionary Computation Conference 2016. New York, NY, USA: Association for Computing Machinery, s. 133-140 8 s.

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  • Artefacts: Minecraft meets Collaborative Interactive Evolution

    Patrascu, C. & Risi, S., 2016, Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games. IEEE, s. 349-356

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  • Automatic Evolution of Multimodal Behavior with Multi-Brain HyperNEAT

    Schrum, J., Lehman, J. & Risi, S., 2016, Proceedings of the 2016 on Genetic and Evolutionary Computation Conference Companion. New York, NY, USA: Association for Computing Machinery, s. 21-22 2 s.

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