Keyphrases
Video Games
71%
Gaming Addiction
70%
Gambling
40%
Loot Boxes
35%
Addiction
34%
Gaming Disorder
27%
Esports
26%
Internet Gaming Disorder
21%
Mental Health
19%
Pathological Gambling
18%
Random Rewards
17%
Related Risk Factors
17%
Large-scale Survey
17%
Mainland China
17%
Reward System
17%
Meta-analytic Review
17%
Problematic Gaming
15%
Digital Games
13%
Young People
13%
World Health Organization
12%
Gamers
12%
Digital Leisure
11%
ICD-11
11%
Prevalence Rate
11%
Young Men
11%
Computer Games
10%
Negative Effects
9%
Mental Disorders
8%
Player Perspective
8%
Game Intervention
8%
Mental Health Promotion
8%
Systematic Scoping Review
8%
Natural Cutoffs
8%
Questionnair
8%
Being-in-the-world
8%
Smoking Behavior
8%
Adolescent Smoking
8%
Human Skills
8%
Young Students
8%
Students with Autism
8%
Pretrial Detention
8%
Leisure Practices
8%
Remand
8%
Systematization
8%
Modes of Being
8%
Methodological Review
8%
Dopamine
8%
Youth Sexuality
8%
Mental Health Care
8%
Game Platform
8%
Psychology
Gaming
100%
Gambling
43%
Computer Game
35%
Mental Health
35%
Leisure Activity
20%
Wellbeing
13%
Digital Media
12%
World Health Organization
12%
Psychological Distress
11%
Qualitative Research
10%
Study Design
8%
Mental State
8%
Technical Skill
8%
Expectancy Effect
8%
Communication Skill
8%
Scoping Review
8%
Counter-Strike
8%
Special Need
8%
Impulsivity
8%
Sexual Behavior
8%
Electrodermal Activity
8%
Moral Panic
8%
Psychology
8%
Public Health
8%
Lived Experience
5%