Keyphrases
Video Games
78%
Gaming Addiction
77%
Gambling
44%
Loot Boxes
38%
Addiction
38%
Gaming Disorder
30%
Esports
29%
Internet Gaming Disorder
23%
Mental Health
21%
Pathological Gambling
20%
Random Rewards
19%
Related Risk Factors
19%
Large-scale Survey
19%
Mainland China
19%
Reward System
19%
Meta-analytic Review
19%
Problematic Gaming
16%
Digital Games
14%
Young People
14%
World Health Organization
14%
Gamers
13%
Digital Leisure
12%
ICD-11
12%
Prevalence Rate
12%
Young Men
12%
Computer Games
11%
Negative Effects
9%
Mental Disorders
9%
Player Perspective
9%
Game Intervention
9%
Mental Health Promotion
9%
Systematic Scoping Review
9%
Natural Cutoffs
9%
Questionnair
9%
Being-in-the-world
9%
Smoking Behavior
9%
Adolescent Smoking
9%
Human Skills
9%
Young Students
9%
Students with Autism
9%
Pretrial Detention
9%
Leisure Practices
9%
Remand
9%
Systematization
9%
Modes of Being
9%
Methodological Review
9%
Dopamine
9%
Youth Sexuality
9%
Mental Health Care
9%
Game Platform
9%
Psychology
Gaming
100%
Gambling
47%
Computer Game
38%
Mental Health
38%
Leisure Activity
22%
Wellbeing
14%
Digital Media
13%
World Health Organization
13%
Psychological Distress
12%
Qualitative Research
11%
Study Design
9%
Mental State
9%
Technical Skill
9%
Expectancy Effect
9%
Communication Skill
9%
Scoping Review
9%
Counter-Strike
9%
Special Need
9%
Impulsivity
9%
Sexual Behavior
9%
Moral Panic
9%
Psychology
9%
Public Health
8%