Billede af Paolo Burelli
20082024

Publikationer pr. år

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Søgeresultater

  • 2019

    Predicting Customer Lifetime Value in Free-to-Play Games

    Burelli, P., 18 jun. 2019, Data Analytics Applications in Gaming and Entertainment. CRC Press, (Data Analytics Applications).

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

  • 2016

    Game Cinematography: from Camera Control to Player Emotions

    Burelli, P., 2016, Emotion in Games - Theory and Paxis. Springer, s. 181-195 (Socio-Affective Computing , Bind 4).

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

  • Storytelling in serious games

    Kampa, A., Haake, S. & Burelli, P., 2016, Entertainment Computing and Serious Games . Springer, s. 521-539 19 s. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind 9970 LNCS).

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

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