Keyphrases
Squeezers
100%
Juice
62%
Language Environment
50%
Feudalism
50%
Activity Theory
50%
Learning Agents
50%
Game Feel
50%
Pome
50%
High-frequency Sound
50%
Information Theory
50%
Design Dimensions
50%
Future of Democracy
50%
Divination
50%
Routinization
50%
Mixed-initiative
50%
Black Skin
50%
Colonizer
50%
Game Design
32%
Physicality
25%
Traditional Training
25%
Design Space
25%
Non-digital Games
25%
Measurement Analysis
25%
Measuring Model
25%
Platformer Games
25%
Role of Technology
25%
Frantz Fanon
25%
Multiplayer Video Games
25%
Museum Games
25%
Design Intent
25%
Expert Opinion
25%
Urban Games
25%
Unity Game Engine
20%
Synthesizer
20%
Tarot Cards
16%
Aleatory
16%
Contemporary Technologies
16%
Dining Experience
16%
Cookies
16%
Procedural Techniques
16%
Prophecy
16%
Haiku
16%
Sparrow
16%
Self-help
16%
Game Designer
16%
Remix
16%
Vampire
16%
Takeaway
16%
Affective Impacts
12%
Core Ontology
12%
Computer Science
Game Design
100%
Robot
50%
Design Dimension
50%
Information Theory
50%
Presented Framework
50%
Iteration Time
50%
Data Curation
50%
Fundamental Component
50%
Human-Computer Interaction
25%
Expert Opinion
25%
Theoretical Framework
25%
discrete-time
25%
videogame
25%
Starting Point
25%
Game Playing
25%
Learning Result
7%