Arts and Humanities
Digital
100%
Esthetics
63%
Avatar
41%
Literature
22%
Epistemology
22%
Defamiliarization
20%
Action
20%
Virtual Reality
19%
Narrative
18%
Protagonist
18%
Tradition
18%
parade
17%
Colossus
17%
Discourse
17%
Genre
16%
Engagement
16%
Virtual worlds
16%
Comic books
16%
Real Life
16%
Super-hero
15%
Conceptual
14%
Hybridity
14%
Style
14%
Spatiality
13%
Hermeneutic Theory
13%
Narrative strategies
13%
Virtual
13%
Legacy
13%
Simulacrum
13%
Carnivalesque
12%
Foreground
12%
Contemporary
11%
Framework
11%
Expression
11%
Case Study
11%
Ecological
11%
Cognitive
11%
Nazi
11%
Othering
10%
Kane
10%
Immersion
10%
Tropes
10%
Traits
10%
Hero
10%
Allusion
10%
Philosophy
10%
Poetics
10%
Cognitive Dissonance
8%
Technique
8%
Philosophy of Action
8%
Keyphrases
Digital Games
93%
Comics
29%
Computer Games
26%
Epistemology
22%
Defamiliarization
19%
Game World
18%
Game Space
17%
Digital Comics
17%
Immersive Simulation
17%
Hybridity
17%
Copenhagen
17%
Non-Euclidean
17%
Simulation Game
17%
Game Design
15%
Politics
15%
Immersive
14%
Narrative Strategies
13%
Article Analysis
11%
Heroism
11%
Spatiality
11%
Superheroes
11%
Kane's Method
11%
Othering
11%
Payne
11%
Allegory
10%
World-building
10%
Game Studies
10%
Comic Books
10%
Hero
9%
Video Games
9%
Philosophy of Action
8%
Blockchain Games
8%
Structured Interview
8%
Dead Space
8%
Colossus
8%
Gesamtkunstwerk
8%
Interview Study
8%
Hypercomplex
8%
Mga2
8%
Subversive
8%
Clan
8%
Crime Thriller
8%
Luther
8%
Cardboard
8%
Social Sciences
8%
Artistic Innovation
8%
Cognitive Dissonance
8%
Blockchain
8%
Anglophone
8%
Literary Canon
8%