Personlig profil
Forskning
I research motivational and emotional aspects of the User Experience and Games to establish a better understanding of "good" Human-Computer-Interaction (HCI). I'm also interested in how we do research and construe knowledge in HCI.
I was recently awarded an ERC StG (2022 - 2027) to investigate the use of psychological theories in game design and production practice, and develop methods for how HCI can more productively translate theories from other disciplines into actionable knowledge for research and practice.
Emneord
- Aesthetics of Interaction
- affect/emotions
- Computer Games
- Design Theory
- Game design
- HCI: human-computer interaction
- Retrogaming
- Transgressive aesthetic
- Video games
- Theory translation
Fingeraftryk
- 1 Lignende profiler
Samarbejde og topforskningsområder i de sidste fem år
Publikation
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Autonomous Regulation of Social Media Use: Implications for Self-control, Well-Being, and UX
Bennett, D. T., Feng, F. & Mekler, E. D., 14 mar. 2025, CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing System. Association for Computing Machinery, 22 s. 960. (ACM Annual Conference on Human Factors in Computing Systems (CHI)).Publikation: Konference artikel i Proceeding eller bog/rapport kapitel › Konferencebidrag i proceedings › Forskning › peer review
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The Churns and Turns of HCI: Which CHI Papers Make the Most Impact in an Ever-growing Sea of HCI Publications
Kaltenhauser, A., Schöning, J., Churchill, E. F., Ishii, H., Mekler, E. D. & Shneiderman, B., 25 apr. 2025, CHI EA '25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, s. 1-5 5 s. 765Publikation: Konference artikel i Proceeding eller bog/rapport kapitel › Konferencebidrag i proceedings › Forskning › peer review
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Thermal Cards: From Classical Chinese Poetry to Designerly Lenses on Thermal-Affective Technology
Feng, F. & Mekler, E. D., 4 mar. 2025, TEI '25: Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, s. 1-13 13 s.Publikation: Konference artikel i Proceeding eller bog/rapport kapitel › Konferencebidrag i proceedings › Forskning › peer review
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A Design Framework for Reflective Play
Miller, J. A., Gandhi, K., Whitby, M., Kosa, M., Cooper, S., Mekler, E. & Iacovides, I., 11 maj 2024, CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems. 21 s.Publikation: Konference artikel i Proceeding eller bog/rapport kapitel › Konferencebidrag i proceedings › Forskning › peer review
Åben adgangFil -
Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience
Bennett, D. & Mekler, E., 2024, I: ACM Transactions on Computer-Human Interaction. 31, 5, 41 s.Publikation: Artikel i tidsskrift og konference artikel i tidsskrift › Tidsskriftartikel › Forskning › peer review
Åben adgang
Projekter
- 2 Igangværende
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Theorycraft: Bridging the Games Research-Practice Gap through Theory Translation
Mekler, E. (PI), Vornhagen, J. B. (CoI), Piitulainen, R. (CoI), Bennett, D. (CoI), Feng, F. (CoI), Robinson, R. (CoI), Wegmann, D. J. (CoI), Elvig, M. L. (Samarbejdspartner) & Murphy, D. J. (Samarbejdspartner)
01/09/2022 → 31/08/2027
Projekter: Projekt › Forskning
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RAGE: Rethinking Affective Game Epistemologies
Mekler, E. (PI) & Robinson, R. (CoI)
01/05/2024 → 31/01/2031
Projekter: Projekt › Forskning