Keyphrases
Loot Boxes
100%
Video Games
78%
Gambling
47%
Digital Games
23%
Industry Self-regulation
22%
Gaming Addiction
15%
Warning Labels
12%
Age Rating
11%
Random Rewards
10%
Internet Gaming Disorder
10%
Gambling Law
10%
Computer Games
9%
Defamiliarization
9%
China
9%
Squeezers
8%
Game Space
8%
Digital Comics
8%
Postphenomenology
8%
Immersive Simulation
8%
Reward Mechanism
8%
Pathological Gambling
8%
Related Risk Factors
8%
Large-scale Survey
8%
Hong Kong
8%
Game Studies
8%
People's Republic of China
8%
Legal Regulation
7%
Addiction
7%
Consumer Protection
7%
Epistemology
7%
Academic Research
7%
Video Game Industry
7%
Immersive
7%
World Money
6%
Popular Culture
6%
Esports
6%
Philosophy of Information
6%
Simulacrum
6%
Pathologize
6%
Game Design
6%
Cultural Phenomenon
5%
Juice
5%
Spatiality
5%
Gamers
5%
American Psychiatric Association
5%
Structured Interview
5%
Arts and Humanities
Digital
32%
Esthetics
19%
Video Games
16%
Epistemology
10%
Virtual Reality
10%
Defamiliarization
8%
Gambling
8%
Post-phenomenology
8%
Engagement
7%
Conceptual
7%
Hybridity
7%
Spatiality
6%
Hermeneutic Theory
6%
Avatar
6%
Information Age
6%
Philosophy of information
6%
Tradition
5%
Framework
5%
Action
5%