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  • 8th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2015)

    Begel, A., Prikladnicki, R., Dittrich, Y., Souza, C. R. B. D., Sarma, A. & Athavale, S., maj 2015, 37th IEEE/ACM International Conference on Software Engineering, ICSE 2015, Florence, Italy, May 16-24, 2015, Volume 2. IEEE Press, s. 969-970 2 s.

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  • A basic form-language for shape-changing interfaces

    Winther, M. T. & Vallgårda, A., feb. 2016, Proceedings of the 10th International Conference on Tangible, Embedded, and Embodied Interaction: TEI '16. New York: Association for Computing Machinery, s. 193-201

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  • Accelerating the Evolution of Cognitive Behaviors Through Human-Computer Collaboration

    Löwe, M. & Risi, S., 2016, Proceedings of the Genetic and Evolutionary Computation Conference 2016. New York, NY, USA: Association for Computing Machinery, s. 133-140 8 s.

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  • Accessing and Sharing Electronic Personal Health Data

    Karampela, M., Ouhbi, S. & Isomursu, M., apr. 2019, Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies. SCITEPRESS Digital Library

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  • A Compiler for CPPNs: Transforming Phenotypic Descriptions Into Genotypic Representations

    Risi, S., 2013, 2013 AAAI Fall Symposium Series - How Should Intelligence be Abstracted in AI Research.. 7 s.

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  • A Constructive-Critical Approach to the Changing Workplace and its Technologies

    Møller, N. H., Shklovski, I., Silberman, S., Dombrowski, L. & Lampinen, A., 2017, Proceedings of 15th European Conference on Computer-Supported Cooperative Work - Panels, Posters and Demos: Reports of the European Society for Socially Embedded Technologies: vol. 1, no. 3. European Society for Socially Embedded Technologies (EUSSET), 6 s.

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  • A critique of personas as representations of "the other" in cross-cultural technology design

    Cabrero, D. G., Winschiers-Theophilus, H. & Abdelnour-Nocera, J., 2016, AfriCHI'16 Proceedings of the First African Conference on Human Computer Interaction. Association for Computing Machinery, s. 149-154 6 s.

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  • Acting with Technology: Rehearsing for Mixed-Media Live Performances

    Barkhuus, L. & Rossitto, C., maj 2016, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems: CHI '16. Association for Computing Machinery, s. 864-875 (ACM Annual Conference on Human Factors in Computing Systems (CHI)).

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  • Actionable Ethnography in Participatory Innovation: A Case Study

    Jaffari, S., Boer, L. & Buur, J., jul. 2011, Proceedings of The 15th World Multi-conference on Systemics, Cybernetics and Informatics. Orlando (Florida), Bind 3. s. 100-106

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  • Activity-aware Recommendation for Collaborative Work in Operating Rooms

    Doryab, A., Togelius, J. & Bardram, J. E., 2012, IUI '12 Proceedings of the 2012 ACM international conference on Intelligent User Interfaces . Association for Computing Machinery, s. 301-304

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  • A Cultura E O Negocio De Produçoes Crossmedia

    Aarseth, E., 2010, FILE Sao Paulo 2010. Barreto, R. & Perissinoto, P. (red.). 2010 udg. Sao Paulo: FILE, s. 9-15 6 s.

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  • Adapting Lightweight User-centered Design with the Scrum-based Development Process

    Teka, D., Dittrich, Y. & Kifle, M., 2018, Proceedings of the 2018 International Conference on Software Engineering in Africa - SEiA '18. New York, New York, USA: Association for Computing Machinery, s. 35-42 8 s. (SEiA '18).

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  • Adapting Morphology to Multiple Tasks in Evolved Virtual Creatures

    Lessin, D., Fussell, D. & Miikkulainen, R., 2014, Proceedings of The Fourteenth International Conference on the Synthesis and Simulation of Living Systems (ALIFE 14) 2014. MIT Press, s. 247-254

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  • Adapting participatory design to design information system with rural Ethiopian community

    Zewge, A., Dittrich, Y. & Bekele, R., 1 sep. 2015, AFRICON, 2015. IEEE Press, s. 1-5 5 s.

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  • Adapting to a changing environment: Simulating the effects of noise on animal sonification

    Kadish, D. & Risi, S., 14 jul. 2020, ALIFE 2020: The 2020 Conference on Artificial Life. Bongard, J., J. L., Hebert-Dufrésne, L., Dasari, R. & Soros, L. (red.). 32 udg. MIT Press, s. 687-695 9 s. (Artificial Life Conference Proceedings ).

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  • Adaptive Architecture

    Bolbroe, C., 20 okt. 2014, Non-Refereed Proceedings of the 2nd Media Architecture Biennale Conference: World Cities.

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  • Adaptive Game Level Creation through Rank-based Interactive Evolution

    Liapis, A., Martínez, H. P., Togelius, J. & Yannakakis, G. N., 2013, Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG). IEEE Computer Society Press, s. 1-8 8 s.

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  • A deep learning / neuroevolution hybrid for visual control

    Poulsen, A. P., Thorhauge, M., Funch, M. H. & Risi, S., 2017, GECCO '17 Proceedings of the Genetic and Evolutionary Computation Conference Companion. Association for Computing Machinery, s. 93-94 2 s.

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  • A Design Archival Approach to Knowledge Production in Design Research and Practice

    Rasmussen, S., Fritsch, J. & Hansen, N. B., dec. 2019, OZCHI'19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction. Association for Computing Machinery, s. 233-243 11 s.

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  • A Design Framework for Reflective Play

    Miller, J. A., Gandhi, K., Whitby, M., Kosa, M., Cooper, S., Mekler, E. & Iacovides, I., 2024, CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems. 21 s.

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  • A Design Pattern Language for Oldschool Action Games

    Cermak-Sassenrath, D., 2012, Proceedings of The 2nd International Conference on DESIGN AND MODELING IN SCIENCE, EDUCATION, AND TECHNOLOGY: DeMset 2012. s. 194-9

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  • Aesthetics of Uncertainty

    Lee, R., 9 okt. 2019, Proceedings of the Conference on Computation, Communication, Aesthetics & X. Universidade de Porto, Portugal, Bind 7. s. 256-262 6 s.

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  • Affective Interaction Design at the End of the World

    Bidragets oversatte titel: Affektivt Interaktionsdesign ved Verdens EndeFritsch, J., 28 jun. 2018, Proceedings of DRS 2018: Catalyst. Design Research Society, Bind 3. s. 896-908 12 s.

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  • Ageing as design culture

    Subasi, Ö. & Malmborg, L., jun. 2013, Proceedings Nordes 2013: Experiments in design research. Brandt, E., Ehn, P., Johansson, T. D., Reimer, M. H., Markussen, T. & Vallgårda, A. (red.). Kunstakademiets Arkitektskoles Forlag, 4 s.

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  • Agile Development, Usability, and End User Participation

    Bidragets oversatte titel: Agile udvikling, brugervenlighed og slutbruger inddragelseNielsen, L. & Madsen, S., 2013, Proceedings of Interaction South America 2012. s. 1-9 9 s.

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  • Aging between places: Supporting mobility for elderly

    Malmborg, L. & Andersen, T. B., 2010, Proceedings of the Tenth Danish Human-Computer Interaction Research Symposium. Roskilde Universitetsforlag, s. 3-6 4 s.

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  • Agribuddy: Infrastructuring for Smallholder Farming in Cambodia

    Ahsan, H., Christensen, L. R. & Kitura, K., 20 jun. 2021, Proceedings of the 10th International Conference on Communities & Technologies: Wicked Problems in the Age Of Tech. s. 309 318 s.

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  • Aiming for the quiet eye in biathlon

    Hansen, D. W., Heinrich, A. & Cañal-Bruland, R., 2019, ETRA '19: Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications. European Conference on Eye Movements: Association for Computing Machinery, s. 1-8 8 s. 10

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  • Ajna: negotiating forms in the making of a musical cabinet

    Fernaeus, Y. & Vallgårda, A., 2014, Proceedings of the 2014 conference on Designing interactive systems (DIS'14). Association for Computing Machinery, 10 s.

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  • A large-scale, light-weight, and soft braided robot manipulator with rapid expansion capabilities

    Støy, K., Walker, K. E., Nielsen, S. A., Ayres, P., Heinrich, M. K., Leon, D. A. & Cheheltan, A., 2021, 2021 IEEE 4th International Conference on Soft Robotics (RoboSoft). IEEE, s. 495-500 (Proceeedings, 2021 IEEE 4th International Conference on Soft Robotics (RoboSoft)).

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  • A Lightweight Story-Comprehension Approach to Game Dialogue

    van Leeuwen, R. P., Cheong, Y-G. & Nelson, M. J., 2013, GAMNLP 12. Proceedings of the first Workshop on Games and NLP, JapTAL 2012. : In connection with the 8th International Conference on Natural Language Processing. 7 s.

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  • Allusive Machines: Encounters with Android Life

    Lindegaard, J. F. & Christensen, L. R., 2018, Proceedings of NordiCHI 2018. Association for Computing Machinery, s. 114-124

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  • A Local Perspective: Working an Agricultural Information Service into a Rural Community

    Christensen, L. R., Ahsan, H., Rashid, M. & Das, B. K., 2019, Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D . Springer, Cham

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  • A Material Focus: Exploring Properties of Computational Composites

    Vallgårda, A. K. A. & Sokoler, T., 2009, CHI EA '09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems. Association for Computing Machinery, s. 4147-4152 6 s.

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  • A multi-dimensional typology of games

    Aarseth, E. J., Smedstad, S. M. & Sunnanå, L., 2003, DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up. Copier, M. & Raessens, J. (red.). s. 48-53 6 s.

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  • Analyzing the Aesthetics of Participation of Media Architecture

    Fritsch, J., Grönvall, E. & Breinbjerg, M., 3 jun. 2016, Proceedings of the 3rd Conference on Media Architecture Biennale. ACM New York, NY, USA: Association for Computing Machinery, 10 s. 4

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  • An artificial life approach to studying niche differentiation in soundscape ecology

    Kadish, D., Risi, S. & Beloff, L., 2019, The 2019 Conference on Artificial Life: A Hybrid of the European Conference on Artificial Life (ECAL) and the International Conference on the Synthesis and Simulation of Living Systems (ALIFE). MIT Press, s. 52-59 8 s.

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  • An Early Danish Computer Game: The case of Nim, Piet Hein, and Regnecentralen

    Jørgensen, A. H., 2009, History of Nordic Computing 2. Impagliazzo, J., Järvi, T. & Paju, P. (red.). Springer, s. 283-288 6 s. (IFIP Advances in Information and Communication Technology; Nr. 303/2009).

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  • An Egocentric Approach Towards Ubiquitous Multimodal Interaction

    Pederson, T. & Jalaliniya, S., 7 sep. 2015, UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers. New York, NY, USA: Association for Computing Machinery, s. 927-932 6 s.

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  • An Empirical Investigation of the Practices and Challenges Specific to International User Studies

    Bidragets oversatte titel: An Empirical Investigation of the Practices and Challenges Specific to International User Studies Madsen, S., Nielsen, L., Jensen, I. & Hautopp, H., sep. 2015, Human-Computer Interaction – INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part III. Springer, s. 132-148 17 s. (Lecture Notes in Computer Science).

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  • An Innovative Way to Model Twitter Topic-Driven Interactions Using Multiplex Networks

    Hanteer, O. & Rossi, L., 6 jun. 2019, Frontiers in Big Data. Workshop Proceedings of the 13th International AAAI Conference on Web and Social Media. Frontiers

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  • Appeal and Perceived Naturalness of a Soft Robotic Tentacle

    Jørgensen, J., 5 mar. 2018, Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, Chicago, IL, USA, March 2018 (HRI'18). Association for Computing Machinery, s. 139-140 2 s.

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  • Approximator: Predicting Interruptibility in Software Development with Commodity Computers

    Tell, P., Jalaliniya, S., Andersen, K. S. M., Christensen, M. D., Mellson, A. B. & Bardram, J., 16 jul. 2015, 10th International Conference on Global Software Engineering (ICGSE) 2015. IEEE Computer Society Press, s. 90-99 10 s.

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  • A Procedural Procedural Content Generator Generator

    Kerssemakers, M., Tuxen, J., Togelius, J. & Yannakakis, G. N., 2012, CIG 12. Computational Intelligence and Games.. IEEE Communications Society, s. 335 - 341 8 s. (I E E E Conference on Computational Complexity. Proceedings).

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  • A Prototype using Territories and an Affordance Tree for Social Simulation Gameplay

    Geishauser, T., Cheong, Y-G. & Nelson, M., 3 apr. 2014, Proceedings of the 9th International Conference on the Foundations of Digital Games: FDG 2014 Proceedings. Society for the Advancement of the Science of Digital Games, 2 s.

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  • Are Current Usability Methods Viable for Maritime Operation Systems?

    Pan, Y., Komandu, S. & Finken, S., 2015, ACHI 2015, The Eighth International Conference on Advances in Computer-Human Interactions. Place and time: ThinkMind 2015. s. 161-167

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  • Are Loot Boxes Gambling? Random reward mechanisms in video games

    Nielsen, R. K. L. & Grabarczyk, P., 2018, DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message. DIGRA, 20 s.

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  • Are You Magicians? The Collaborative Work of an Agricultural Information Service

    Christensen, L. R., Ahsan, H., Rashid, M. & Das, B. K., 2019, ICTD '19: Proceedings of the Tenth International Conference on Information and Communication Technologies and Development. Association for Computing Machinery, s. 1-10 19

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  • A Robot to Shape your Natural Plant: The Machine Learning Approach to Model and Control Bio-Hybrid Systems

    Wahby, M., Heinrich, M. K., Hofstadler, D. N., Zahadat, P., Risi, S., Ayres, P., Schmickl, T. & Hamann, H., 2018, Proceedings of the Conference on Genetic and Evolutionary Computation (GECCO 2018). Association for Computing Machinery, s. 165-172

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  • Art Critique by Other Means

    Sivertsen, C., Smith, M. & van der Zwan, S., 2023, DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems Conference. Association for Computing Machinery, s. 343–352 9 s.

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