Samfundsvidenskab
Denmark
100%
citizen
70%
labor
67%
worker
66%
digitalization
63%
migrant
58%
migration
50%
public sector
44%
Greece
39%
economy
34%
customer
32%
welfare state
27%
energy
25%
experiment
24%
management
24%
inclusion
23%
solidarity
23%
ethnography
23%
innovation
23%
nursing staff
22%
technology studies
22%
politics
22%
apathy
22%
psychiatric hospital
21%
citizenship
21%
earning a doctorate
20%
proliferation
20%
labor relations
20%
labor market
20%
private sector
20%
science studies
19%
outsourcing
19%
public authorities
19%
citizens' participation
19%
welfare
19%
acoustics
18%
renewable energy
18%
Social Role
18%
social media
18%
scaling
18%
governance
18%
colonial age
18%
realism
18%
experience
17%
theater
17%
twitter
17%
infrastructure
17%
resources
17%
Territories
17%
insurance
16%
flexibility
16%
everyday life
16%
homicide
16%
love
15%
speculation
15%
public service
15%
rating
14%
precarious employment
14%
rehabilitation
14%
interpretation
14%
communication technology
13%
expert
13%
intelligence
13%
anthropology
13%
climate
13%
confidence
13%
literature
13%
interview
12%
information technology
12%
resident
12%
geography
12%
emotion
12%
Canada
11%
employment conditions
11%
responsibility
11%
working conditions
11%
institutionalization
11%
methodology
11%
social change
10%
documentation
10%
self-organization
10%
China
10%
event
10%
labor force
10%
document analysis
9%
participant observation
9%
food
9%
surveillance
9%
individualization
9%
rationalization
9%
migrant worker
9%
history
9%
lack
9%
holiday
8%
loyalty
8%
Service delivery
8%
Iceland
8%
new building
8%
air
8%
concerted action
8%
Kunst og humaniora
Participatory Design
54%
Aural
40%
Interaction Design
33%
Sound
25%
Do-it-yourself
24%
Cloth
23%
Digital Art
23%
Art museums
22%
Being-in-the-world
20%
Visualization
18%
In Situ
18%
Mask
17%
Participation
16%
Acoustics
16%
Prototype
15%
Energy
13%
Telephone
13%
Responsibility
12%
Feminist Ethics
12%
Ethics of Responsibility
12%
Physical
12%
Cultural Anxiety
12%
Ethical Responsibility
11%
Receipt
10%
Everyday Life
10%
Human Relationships
10%
Finger Tapping
9%
Public Sector
9%
Artifact
8%
Ethnographic Study
8%
Memento
8%
Interactive Systems
8%
Remembering
8%
Creator
7%
Noticing
7%
Human-Computer Interaction (HCI)
7%
Virus
7%
Hearing
7%
Facilitation
6%
Ethnographic
6%
Elaboration
6%
Scenarios
6%
Empowerment
6%
Human Experience
5%
Nonhuman
5%
Studio Museum
5%
Collaborative Research
5%
Replacement
5%
Fiction
5%
Timeline
5%
Knowledge Production
5%
Scientific Knowledge
5%
Lightbox
5%
Activists
5%