Teknik og materialevidenskab
Computer games
93%
Evolutionary algorithms
76%
Chemical engineering
39%
Artificial life
33%
Mechanics
33%
Function evaluation
32%
Encapsulation
28%
Ontology
27%
Machine learning
26%
Brain
26%
Controllers
26%
Entertainment
25%
Robots
24%
Museums
23%
Engines
21%
Experiments
20%
Open Data
20%
Computer simulation
20%
Artificial intelligence
20%
Robotics
19%
Reinforcement learning
18%
Serious games
18%
Industry
18%
Engineering education
18%
Ecology
17%
Students
17%
User experience
16%
Labels
15%
Muscle
15%
Deep learning
15%
Chemical activation
14%
Planning
14%
Earth (planet)
14%
Sirens
13%
Curricula
13%
Ethical aspects
13%
Audiovisual
12%
Knowledge based systems
12%
Chemical analysis
12%
Light absorption
12%
Computer music
12%
Modular robots
12%
Multiobjective optimization
11%
Turing machines
11%
Sports
11%
Supervised learning
11%
Teaching
11%
Semiotics
10%
Inference engines
10%
Neural networks
10%
Copying
10%
Animals
10%
Military operations
9%
Acoustic waves
9%
Crowdsourcing
9%
Testbeds
9%
Cluster analysis
9%
Studios
9%
Demonstrations
9%
Genomics
8%
Lenses
8%
Electric sparks
8%
Crystals
8%
Markov chains
8%
Marketing
8%
Screening
7%
Computer programming languages
7%
Purchasing
7%
Process design
7%
Compliance
7%
Gears
7%
Computer vision
7%
Particle swarm optimization (PSO)
7%
Computer aided design
7%
Feedback
6%
Navigation
6%
Automation
6%
Actuators
6%
Pixels
6%
Health
6%
Physics
6%
Cameras
5%
Recurrent neural networks
5%
Sols
5%
Semantics
5%
Cybernetics
5%
Blood
5%
Intelligent robots
5%
Metals
5%
Opacity
5%
Learning algorithms
5%
Skin
5%
Photography
5%
Kunst og humaniora
Players
95%
Video Games
65%
Computer Games
27%
Fiction
24%
New Media
20%
Crime
17%
Art
17%
Avatar
16%
Self-confrontation
14%
Metals
14%
Howard Barker
13%
Communication Design
13%
Discourse
13%
Semiotic Structure
13%
Spectator
13%
Web Log
13%
Dopamine
13%
Digital Media
12%
Political Art
12%
Zombies
12%
Giant
12%
Designer
11%
Hoax
11%
Lynching
11%
Automata
11%
Knitting
10%
Stigma
10%
Cross-disciplinary
10%
Epistemology
10%
Comic Books
10%
Entertainment
10%
Locatives
10%
Literary Canon
10%
Opacity
10%
Sigmund Freud
10%
Storytelling
10%
Cancer
9%
Navigation
9%
Polyphonic
9%
Bride
9%
Copenhagen
9%
Industry
9%
Museum Collections
9%
Participation
9%
Monstrous
9%
Pleasure
9%
Gambling
9%
Expenditure
9%
Critical Review
9%
Demons
9%
Machine Learning
8%
League
8%
Literary History
8%
Prototype
8%
Anger
8%
Filmmaker
8%
Excess
7%
Argumentation
7%
Psychology
7%
Interactive Installation
7%
Gift
7%
Authenticity
7%
Ministry
7%
Embodiment
7%
Canon
7%
Modeling
7%
Dance
7%
Protagonist
6%
Comprehension Deficits
6%
Contradictory
6%
Meditation
6%
Alan Moore
6%
Spectatorship
6%
Narratology
6%
Medium Specificity
6%
Academic Research
6%
Aesthetics
6%
Storyworld
6%
Cultural Studies
6%
Reception
6%
Blogs
6%
Simulation
6%
Observational Study
5%
Collaborative Learning
5%
End Users
5%
Fallout
5%
Teleology
5%
Film Festivals
5%
Stereotypes
5%
Media Industry
5%
Subjectivity
5%
Footings
5%
Samfundsvidenskab
computer game
100%
gambling
95%
experience
21%
reward
19%
lack
18%
addiction
18%
mechanic
16%
industry
16%
discourse
15%
China
15%
newspaper
14%
expenditures
14%
everyday life
14%
evidence
14%
regulation
14%
consumer protection
14%
protest
12%
effect of competition
12%
feudalism
12%
operationalization
12%
risk research
11%
Hong Kong
11%
anxiety
11%
digital media
11%
participation
11%
value judgement
10%
WHO
10%
video
10%
playground
10%
incident
10%
underage
10%
broadcaster
10%
terrorism
9%
stereotype
9%
Belgian
9%
Norway
9%
art
9%
detention
9%
intrinsic motivation
9%
identity formation
8%
political theory
8%
speculation
8%
erosion
8%
automation
8%
argumentation
8%
civilization
8%
ban
8%
semiotics
8%
weblog
8%
witness
8%
self-regulation
8%
anger
7%
money
7%
coherence
7%
narrative
7%
education
7%
republic
7%
interview
7%
genre
7%
Teaching
7%
refugee
7%
event
7%
typology
7%
town
6%
engineering
6%
time
6%
electronics
6%
new media
6%
moral philosophy
6%
boredom
6%
death
6%
public health
6%
mental health
5%
Legislative bodies
5%
democracy
5%
paradigm
5%
learning
5%
literature
5%