Beskrivelse
Dataset: Atari Games Challenge Pilot Study
Overview
The Atari Games Challenge Pilot Study dataset is a multimodal dataset designed for exploring difficulty in the field of games research. It captures dynamic human interactions through electroencephalography (EEG), eye-tracking, realtime gameplay and posterior affect surveys, enabling the study of player experience through multiple views. The dataset comprises 3 games with 3 different difficulties, 19 participants, and 76 trials.
Dataset Structure
The dataset follows the Brain Imaging Data Structure (BIDS) format and consists of the following components:
Root Folder:
sub-* : Individual subject folders (e.g., sub-P001, sub-P002, sub-P003)
dataset_description.json: General dataset metadata
participants.tsv: Participant demographics and attributes
README.md: This documentation file
Subject Folders (sub-):
Each subject folder contains:
Behavioral Data (beh/): Physiological recordings (eye tracking,game session stimuli and posterior surveys) in JSON and TSV formats.
EEG Data (eeg/): EEG recordings in .edf and corresponding metadata in .json.
Data Modalities and Channels
1. Eye Tracking Data
Channels: 16 (fixation points, left/right eye gaze coordinates, gaze validity)
Sampling Rate: 256 Hz
Trials: 76
File Example: sub-_task-tutorial_run-0_recording-gaze_physio.tsv
2. Pupil Data
Channels: 21 (pupil diameter, eye position, pupil validity flags)
Sampling Rate: 256 Hz
Trials: 76
File Example: sub-_task-tutorial_run-0_recording-pupil_physio.tsv.gz
6. EEG Data
Channels: 63 (EEG electrodes following the 10-20 placement scheme)
Sampling Rate: 256 Hz
Reference: Left earlobe
Trials: 5632
File Example: sub-_task-tutorial_run-0_eeg.edf
7. Gameplay Data
Channels: 128 (RAM bits which represent a specific parameter or value in the specific game played)
Sampling Rate: 30 Hz
Trials: 76
File Example: sub-_task-tutorial_run-0_recording-atari_physio.tsv.gz
8. Self-Report Survey
Channels: 10 (Constructs related to the PXI survey)
Trials: 57
File Example: sub-_task-pxi_run-0_beh.tsv
Experimental Setup
Participants engaged in a 4 Game play sessions (1 tutorial, 3 game) of 3 Atari 2600 games while Physiological responses were recorded. Inmediatly after every game finished, participants would answer an Survey Self-reporting the overall experience with it.
The dataset enables the study of difficulty in games from two main perspectives: Objective and Subjective Game Difficulty, which can be mixed in order to get a full view of a player's experience
Usage Notes
The dataset is formatted in ASCII/UTF-8 encoding.
Each modality is stored in JSON, TSV, or EDF format as per BIDS standards.
Researchers should cite this dataset appropriately in publications.
Applications
This Dataset is well-suited for research in:
Player Modelling
User Experience
Human-Agent Interaction
Multimodal Signal Processing
Neuroscience and Cognitive Modeling
Acknowledgments
This dataset was collected with the support of brAIn lab, IT University of Copenhagen. Special thanks to all participants and research staff involved in data collection.
License
This dataset is shared under the Creative Commons CC0 License.
Contact
For questions or collaboration inquiries, please contact [[email protected]].
| Dato for tilgængelighed | 24 nov. 2025 |
|---|---|
| Forlag | IT University of Copenhagen |
Citationsformater
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